Iskariot Heledir
10.08.2008, 02:08
*** Pirates/Damage/Resistance ***
Angel Kinetic/Explosive (Explosive)
Amarr Navy EM/Thermal (Thermal)
Blood Raiders EM/Thermal (EM)
Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
Concord EM/All Dmg Types (Thermal)
Gallente Kinetic/Thermal (Thermal)
Guristas Kinetic/Thermal (Kinetic)
Khanid EM/Thermal (Thermal)
Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
Mercenary EM/Thermal/Kinetic (Thermal)
Mordus Kinetic/Thermal (Kinetic)
Odamian Kinetic/Thermal
Drones - all Dmg types (EM)
Rogue Pirate EM/Explosive/Kinetic
Sansha EM/Thermal (EM)
Serpentis Kinetic/Thermal (Thermal)
Zazzmatazz All Dmg types (Thermal)
EoM Kinetc (Kinetic)
*** Mission Types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Security status, or lack thereof, can have a big impact on your ability to travel through the EVE universe.
Here is a brief list of your traveling options according to security status:
Players with -2.0 or worse cannot enter 1.0 system
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.
Angel Kinetic/Explosive (Explosive)
Amarr Navy EM/Thermal (Thermal)
Blood Raiders EM/Thermal (EM)
Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
Concord EM/All Dmg Types (Thermal)
Gallente Kinetic/Thermal (Thermal)
Guristas Kinetic/Thermal (Kinetic)
Khanid EM/Thermal (Thermal)
Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
Mercenary EM/Thermal/Kinetic (Thermal)
Mordus Kinetic/Thermal (Kinetic)
Odamian Kinetic/Thermal
Drones - all Dmg types (EM)
Rogue Pirate EM/Explosive/Kinetic
Sansha EM/Thermal (EM)
Serpentis Kinetic/Thermal (Thermal)
Zazzmatazz All Dmg types (Thermal)
EoM Kinetc (Kinetic)
*** Mission Types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Security status, or lack thereof, can have a big impact on your ability to travel through the EVE universe.
Here is a brief list of your traveling options according to security status:
Players with -2.0 or worse cannot enter 1.0 system
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.